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Algorithm index


1. Optical Algorithms

Perspective, Rotation, Window/clipping, Hidden line processing, surface texture, Illumination, Transparency, Shadows, Reflections, Atmospheric effects.

2. Genetic Mechanisms, DNA Reading and Interpretation

DNA/RNA structural indexing, Stem cell activation and regulation, Cellular differentiation, Telomere regulation of growth and aging, Immortal cellular controls, Evolutionary operations, Gene data to explore and extend the limits of life, Multi-species comparative DNA data and analysis tools.

3. Environmental Mechanisms and Algorithms

  1. Principles of physics including: assignment of object mass, acceleration, trajectory, viscosity, etc.
  2. Celestial mechanics and gravitational effects applying to small and large objects, including planets, stars and negative energy.
  3. Geologic structures, solid and surface representation, landscape design and transformation.
  4. Botanical structures and characterization, DNA regulation and plant distribution.
  5. Fluid simulations and metrological parameters for rivers and seas, water vapor, clouds, rainfall, storms, lightening.
  6. Human, plant and animal population distributions, impacts, growth, ecological simulations and interactions.
  7. Architectural design systems, mapping systems, data and simulations, urban and agricultural simulations.

4. Human Dynamics

The algorithmic and parametric accounting of human needs, motivations, knowledge, approaches, energy, relationships, influences, aggression, destructive impacts, overt violence, reproduction, social institutions, continuity, consciousness, dreams, evolution, personal interactions, stories, scripts, movies, simulations, facial, anatomical and vocal interactions.

5. Graphic Design Mechanisms

  1. Functional and trigonometric design.
  2. Mosaic and interference design techniques.
  3. Optical reflections, interference, translucency.
  4. Algorithmic repetition and growth patterns (2, 3 and 4 dimensional fractals).
  5. Design self-regulation and cybernetic techniques.
  6. Perceptual systems and self awareness.
  7. Additive and subtractive 2 dimensional optical and 3 dimensional sculptural systems.
  8. Computer automated tomography (CAT), Fourier analysis, and holographic techniques.
  9. Image compression techniques, Discrete Cosine Transform, JPEG, MPEG, etc.
  10. Spatial pattern recognition and 3 dimensional synthesis.
  11. Interactive natural language and 3 dimensional design control techniques.
  12. Real-time 3 dimensional observational techniques or virtual-reality.

6. Cybernetic Integration and System Control Mechanisms

  1. Sequential and parallel algorithm design, coordination and communication.
  2. Electronic, optical, genetic and neurological computational methods.
  3. Internal processor communications for highly parallel processors.
  4. Cytokines and biological communications, and growth regulation mechanisms.
  5. Hierarchal, linear, parallel, recursive, associative, functional, process oriented, interactive and syntactical software architectures.
  6. Four dimensional process spawning, suppression and activation in 3 dimensional array processors.
  7. Three dimensional operating system interfaces, optical pattern recognition and natural language interfaces.
  8. Non-sequential algorithmic design systems based on natural language controls and precision modular flow-chart feed-back.


Can an advanced 3-D interactive cybernetic system be efficiently created with existing operating systems and sequential programming languages? Would the cost or the labor needed to utilize existing systems exceed the cost of designing a new approach to instructing computers? The evolution of working tools may have stalled with sequential languages during the 1960's and now it is exceptionally labor intensive to originate and modify complex systems, and exceptionally difficult to create advanced capabilities that account for the multi-dimensional interactions that we normally experience in our lives. Consequently the non-sequential modular construction of 4-D process modules is described for interactive design, control and simulations.

(Work in progress) Hyperlinks to source programs are to be included above for the algorithm index as they have been developed or as such programs are been offered for open-source contribution. Open-source programs may be contributed, utilized and improved by any individual or group, only on the basis of providing all improvements here and at any other commonly acceptable repository, as open-source code which fully explains all methods used in clear terms as comments throughout the program as well as any unusual or non-obvious coding techniques used on a line by line basis; in order to be considerate of the efforts of any other participant who may have no other source of information or assistance.

(js, Feburary 14, 2003)

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